Statistics on all races
|Statistics||Nat STR||Max STR||Nat INT||Max INT||Nat WIS||Max WIS||Nat DEX||Max DEX||Nat CON||Max CON|
Humans are the most common race in the world, and make up the majority of adventurers. Although they have no special talents like the other races, they are more versatile, being skilled in all four classes. Humans may also train their primary stat higher than any other race, and are able to gain more benefit from magical devices.
Elves are slightly taller than humans, but have a much lighter build. They lack the strength and stamina of the other races, but are for more agile, both in body and mind. Elves are superb mages and thieves, but have at best fair talent as warriors or priests.
Elves resist charm spells most effectively, due to their magical nature. However, they are burned by the touch of iron, and so are barred from the use of iron or steel in their adventuring careers. Elves are notoriously hard to spot, and so elven warriors and thieves receive the sneak and hiding automatically. They may see in the dark with infravision.
Giants are the largest of the races, ranging from 9-12 feet in height. They are stronger than any other race, and almost as durable as the dwarves. They aren't too bright, however, and their huge size makes them more clumsy than the other races. Giants make the best warriors of any race, but are ill-suited for any other profession.
Giants resist heat and cold with nary a mark, due to their huge mass. However, their slow minds make them extremely vulnerable to mental attacks. Giants, due to their size and stamina, receive the fast healing and bash skills for free. (Only giant warriors receive bash).
Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long lifespans. Dwarves make excellent fighters and priests, but are very poor mages or thieves.
Dwarves are very resistant to poison and disease, but cannot swim, and so are very vulnerable to drowning. They receive the berserk skill for free (if warriors), and can see in the dark with infravision.
Etherions are a magical, mystical race. They are not bound by the rules of time or space, usually, although those that chose to venture abroad in mortal form are thus bound. Etherion elders prefer to sequester themselves in the obscurity of the ether that breaths life into all things magic in Ashes of the Phoenix; therefore, many of the Etherions that you may encounter during your adventures are relatively young.
Etherions are able to absorb pieces of equipment into themselves, and thus restore their health.
Drow are are branch of the elf family which has migrated to deep, underground caverns. They are darker-skinned than their above-ground cousins, and are not very tolerant of the light. The Drow are adept magic users, but save the occasional exception, they are poor fighters. Drow society is an established matriarchy, with each house having a Matron mother whom dictates the behavior of all her kin.
The Drow have established an underground city to the south-east of New Eprellis. Seek out a cave in the mountains to the south of the eastern crossroads.
Ashes of the Phoenix and Contents are © Bryan Elliott - 2016